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Dre <and### [at] gmail com> wrote:
> Yet this does:
> #declare norm = <0, 0, 0>;
> #declare startPoint =<xPos, 10, zPos>;
> #declare endPoint = <xPos, -10, zPos>;
> trace(object, startPoint, endPoint, norm)
I don't think it does (well, not in the way you want). The third parameter
of trace() specifies a direction, not an endpoint.
Probably you want the third parameter to be <0, -1, 0> because that's
the direction you are shooting the rays towards.
--
- Warp
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